A downloadable game

Concept:

FLAME is a third-person shooter game. The final goal of the game is to defeat Boss Firelord. This time the players encountered a monster in the ground that could manipulate fire. In a cave full of flames and monsters, can the player defeat the Boss?

BackGroundStory:

After the player escaped from the rock monster's chase, he reached the deeper part of the cave instead. The cave is full of magma, flames, and dangers. At the same time, terrifying monsters appear. The Firelord is a monster who can manipulate fire. It is surrounded by a magic shield. It needs to destroy the magic circle at its feet to break the shield and hurt him.

Scene Building:

The theme of the whole game is cave and fire, and the overall style is the same as that in project 1. So in the aspect of scene building, the elements related to fire are selected. The construction of the whole scene is divided into two parts, the construction of boss battle field and the construction of the surrounding environment. The construction of boss battle field uses a hexagon block for splicing, and the hexagon block makes the scope of skill release become obvious. At the same time, for the construction of the surrounding environment, the overall tone is dark, highlighting the flame.

Boss Skill:

The whole game's theme is fire, and the overall style is Lowpoly. For example, the character, monster, environment, and visual effects are in a Lowpoly style. In scene building, the elements related to fire are selected, such as lava and fire tornado. The whole scene's construction is divided into the boss area and the surrounding environment. The boss area structure uses hexagon blocks. The hexagon block makes the scope of skill obvious. And for the construction of the surrounding environment, the overall tone is dark. The dark environment can show the horror of Firelord through the flame of fire.

Leave a comment

Log in with itch.io to leave a comment.